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Core Candy Machine
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Core Candy Machine

Core Asset launchpad

  • Introduction

    • Overview
  • SDK

    • Javascript SDK
    • Rust SDK
  • Core Candy Machine

    • Overview
    • Anti-Bot Protection Best Practices
    • Candy Guards
    • Preparing Assets
    • Creating a Candy Machine
    • Inserting Items
    • Updating a Candy Machine and Guards
    • Guard Groups and Phases
    • Special Guard Instructions
    • Fetching a Candy Machine
    • Minting from a Candy Machine
    • Withdrawing a Candy Machine
  • Available Guards

    • Address Gate
    • Allocation
    • Allow List
    • Asset Burn
    • Asset Burn Multi
    • Asset Gate
    • Asset Payment
    • Asset Payment Multi
    • Asset Mint Limit
    • Bot Tax
    • End Date
    • Edition
    • Freeze Sol Payment
    • Freeze Token Payment
    • Gatekeeper
    • Mint Limit
    • NFT Burn
    • NFT Gate
    • NFT Mint Limit
    • NFT Payment
    • Program Gate
    • Redeemed Amount
    • Sol Fixed Fee
    • Sol Payment
    • Start Date
    • Third Party Signer
    • Token Burn
    • Token Gate
    • Token Payment
    • Token2022 Payment
    • Vanity Mint
  • Custom Guards

    • Generating Client

MPL Core Candy Machine SDKs

Select the language / library you want to use below to get started with the new MPL Core Candy Machine program.

JavaScript

Get started with our JavaScript library for MPL-Core Candy Machine based on the Umi framework.

Rust

Get started using our MPL Core Candy Machine Rust SDK crate.

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